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IMPORTANT: SDK For Round 2 Download with RULES [UPDATED 4/11]
IMPORTANT: SDK For Round 2 Download with RULES [UPDATED 4/11]
Started by ZogStriP at 05-01-2006 3:38 AM. Topic has 70 replies.
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ZogStriP
Re: IMPORTANT: SDK For Round 2 Download with RULES [UPDATED 4/11]
Added: 3:38 AM on 5/1/2006
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All objectives will be different from those used in Heart map.
Member of the Lya Team
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triwas
Re: IMPORTANT: SDK For Round 2 Download with RULES [UPDATED 4/11]
Added: 10:52 AM on 5/2/2006
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Thanks again for the help ZogStrip! :-)
Even impossible says "I M Possible"!
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Wario
Re: IMPORTANT: SDK For Round 2 Download with RULES [UPDATED 4/11]
Added: 1:20 PM on 5/2/2006
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Let me be clear if I've gotten it right,
i) Our score will be what we get healing hoshimi point + bonus objective score
ii) Our dll files are going to be tested on different maps, as with different objectives
iii) If some objective is not acomplished completely is there a bonus score?
Thanks
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ikabiljo
Re: IMPORTANT: SDK For Round 2 Download with RULES [UPDATED 4/11]
Added: 3:16 PM on 5/2/2006
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Objective partialy done doesn't count anywhere.
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kinslayer
Re: IMPORTANT: SDK For Round 2 Download with RULES [UPDATED 4/11]
Added: 6:20 AM on 5/4/2006
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I have another question about R2. Where will the testing be done? I hope not in the 2d or 3d viewer because they take too much processing time away from us.
greetz
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ZogStriP
Objet : Re: IMPORTANT: SDK For Round 2 Download with RULES [UPDATED 4/11]
Added: 6:45 AM on 5/4/2006
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PHServer and PHViewer2D/3D doesn't takes too much times, except if you have a old computer :)
Either, Do you think that richard will launch every games by hand ?
If there is 4500 teams, and there are 3 matchs per teams, I let you searching the result ;)
Member of the Lya Team
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richardc
Objet : Re: IMPORTANT: SDK For Round 2 Download with RULES [UPDATED 4/11]
Added: 7:12 AM on 5/4/2006
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Don't worry, it's a console application
www.project-hoshimi.com
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kinslayer
Re: Objet : Re: IMPORTANT: SDK For Round 2 Download with RULES [UPDATED 4/11]
Added: 8:09 AM on 5/4/2006
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tnx . Actually, both viewers take a lot of processing time. I compared how fast my path calculations are done when running in 2d viewer and compared the results to when I run it with CSAutomate. It makes quite a bit of difference.
greetz
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ZogStriP
Objet : Re: Objet : Re: IMPORTANT: SDK For Round 2 Download with RULES [UPDATED 4/11]
Added: 8:15 AM on 5/4/2006
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What are the specs of your pc ? (espacially Proc & Ram)
Member of the Lya Team
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kinslayer
Re: Objet : Re: Objet : Re: IMPORTANT: SDK For Round 2 Download with RULES [UPDATED 4/11]
Added: 9:42 AM on 5/4/2006
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Athlon 64 3200+ Venice core@2GHz, 1GB RAM and ATi Radeon X800GTO. I think i shouldn't have any problems running Project Hoshimi, since every game out there works smoothly, don't you? Thing is, if there are about 40, 50 bots in 3d viewer, it's as slow as hell(not that I test it in 3d, I'm just making my case)
greetz
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ZogStriP
Objet : Re: Objet : Re: Objet : Re: IMPORTANT: SDK For Round 2 Download with RULES [UPDATED 4/11]
Added: 10:20 AM on 5/4/2006
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