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Re: Any disqualifications yet? *scared*
Started by Nudelbrotsuppe at 05-11-2006 5:26 AM. Topic has 5 replies.
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Nudelbrotsuppe
Nudelbrotsuppe
Added: 5:26 AM on 5/11/2006

Hi Brian,

I'd like to know, whether there are any disqualifications because of buggy dlls yet (causing too many moves, given up, or something) especially in the lower score region. As it's still so much time, I'm starting to get more and more worried about being disqualified because of something like that, as I only tested my solution with 1100 boards...

Greets
Moritz



Mojito1
Mojito1
Added: 6:51 AM on 5/11/2006

One of my bugs I found after 3000 boards, and another appeared after 4500.

Have a nice weekend ;)


To ja zjadlem zboze posla Bondy.

R1cs1
R1cs1
Added: 10:09 AM on 5/11/2006
I tested my solution with 11K boards :))  It took a lot of time :D

"impossible is not a fact. it's an opinion. impossible is not a declaration. it's a dare. impossible is potential. impossible is temporary. impossible is nothing."

Nudelbrotsuppe
Nudelbrotsuppe
Added: 6:48 PM on 5/11/2006
Well, I just tested my solution with 4000 new boards and got 6 give ups. But these 6 boards didn't fulfil Brian's statement of being solvable "for any order of bonding/annexing amino acids", so this shouldn't be a problem ;D

R1cs1
R1cs1
Added: 6:59 PM on 5/11/2006
when you generated the boards, did u check for solvability? or u disabled it?

"impossible is not a fact. it's an opinion. impossible is not a declaration. it's a dare. impossible is potential. impossible is temporary. impossible is nothing."

Nudelbrotsuppe
Nudelbrotsuppe
Added: 12:31 PM on 5/12/2006

Sorry, I should have mentioned that, as it seems quite obvious. I didn't disable the solvability check.
Hmm... that's not good... my engine has an upper limit for the protein's height to width ratio. And when this is reached and it cannot solve any edge without exceeding this limit it just gives up instead of going further above that limit.... that's soooo stupid.... but with this protein the move number would probably be awful anyways, as it should have grown "thicker" according to the width earlier. But then this would require to look behind the edges to see, whether it should take the single edge completion move, which normally results in a better move count, or use multiple moves to complete another one to avoid getting into this situation.
Now I can only hope for a "good" choice of random boards for the final evaluation... *hope*


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